Select a face to look perpendicular to its surface.Open panels stay open. The delay controls the idle menu rail.
Light
Lighting
SolidWorks lights are used by default. Linking replaces them with the editor lighting in every configuration.
Configurations
Component VisibilityMaterialsExplode
Load a multi-body model to enable.
Measure
Distance: click two surfaces. Measurements use the model's input unit scale.
SectionRotateGPU
Auto uses the stable WebGL renderer. Changes keep your loaded model and edits.
ResetFull ScreenViewport
Negative padding enlarges the model beyond its normal fit and may crop edges. Border and fit settings are saved with the scene.
Viewer setup
Viewer setup
Import notes stay hidden unless explicitly enabled. Save the .pvdscene to publish these choices.
Configuration Construction
Import files as configurations
Each file becomes one configuration. Placement below controls its alignment; axis directions are retained.
GLB / glTF and STEP / IGES units are handled automatically. Choose source units for STL / OBJ. Placement uses project coordinates after unit conversion.GLB, self-contained glTF, STL, OBJ, STEP and IGES. Select multiple files at once, or add more later. Use GLB for glTF with external textures or buffers.
Import
Import notes
NamingExport
Portable project embeds the model geometry, component materials, visibility, lighting, camera and explode settings. Does not overwrite the original CAD file.
Link copies this configuration’s component appearances to all configurations. Later edits override the SolidWorks appearances; visibility stays independent.
0 components selected
Click a component on the model, or select it in the list. Ctrl / ⌘ / Shift adds or removes components. Each component selection includes all of its bodies.
Enable a property to apply only that property across the selection. Other material properties remain unchanged.
Color
Roughness
Metalness
Opacity
Clearcoat
Material changes are visible in Shaded or Shaded + edges mode. Glass, Clay, and other override modes may conceal individual materials.
Select components
Click in the viewport or use the list below.
Components · visibility
Visibility is saved separately for each configuration. Transparent temporarily fades components without changing their materials.